Why ?

  • .proto is used as spec and to generate generator/parser for several languages. No need to write your own (you can if you want). And tool, game, engine spend less time on creating generator/parser. Developper only need to create adapter, converter into their own format (far easier than creating generator + parser).
  • protobuf have support for lot of programming language (my priority order):
    1. python : blender exporter, realtime renderer is my first target as tool.
    2. c/c++, java : lot of tools, game-engine are writen in C/C++ and jmonkeyengine are my first target as game engine.
    3. go, rust, dart, javascript : are used by lot of game engine (maybe the future).
    4. c# : used by unity3d
  • type checking (at compile time or runtime) is developper friendly.
  • often protobuf will generate better parser (error reporting) than hand written.
  • a realy open/free format with source, doc hosted on public repository (github)
  • protobuf have an ecosystem, port, ide support,…

Comments

  • file are binary, not text.
    • pros : size
    • cons : impossible to read or to edit content with a text editor, not scm (git, svn) friendly (like for image ;-) )
  • Why not, flatbuffers, capnproto ? because not mature/developper friendly enough for my first target language (python, java, c/c++), may be for an other adaptation
  • Why not, msgpack, json, yaml,… ? they require to write doc spec, and to create generator/parser. Same issue than OpenGEX and ODDL.
  • Protobuf is not the best in size of the content, or the best is performence (reading/writing), has code generator,… but it’s the optimal for my target (see ‘Why ?’)
  • Quality for protoc plugins is very variable between language. Some languages have several generators (eg: python, c#).
  • For python3 I need to convert the package protobuf-2.6.1 to python 3 (via a simple script)
  • Using an intermediary (pivot) format generate lot of copy (eg: conversion from internal vec3 to xbuf vec3) :overhead at coding time and runtime.
  • IDL (.proto) limitations :
    • no range for values
    • no invariant rules about value (like pattern matching, min, max, …)
    • no rules (min, max, fixed, multiple of …) about size of list (repeated)
    • no readonly/immutable value

See also FAQ