Mon, Feb 16, 2015
Game Engine integration
- [jme3_ext_remote_editor]() for jMonkeyEngine, allow to receive commands and datas over socket to modify the scene. It also include a Loader for ‘.xbuf’
- a list of languages and utilities for protobuf is available at Third-Party-Add-ons
- google, bing, … ;-)
Checker
- in a collection of datas (.xbuf) : verify that every ref points to existing id.
- in a collection of datas (.xbuf) : verify (+ correct) order of the ref in Relation.
- in a collection of datas (.xbuf) : verify that in parent-child relation child only have one parent (eg: TObject).
- in a datas (.xbuf) : verify that size of XxxBuffer is a multiple of its step.
- in a datas (.xbuf) : verify that every rpath points to existing file in assets’ folder.
Merge
- merge a collection of datas into a single datas + external assets
- from a collection of datas (.xbuf) : extract Node and related data + assets into its own datas
- from a collection of datas (.xbuf) : extract Material and related data + assets into its own datas
- from a collection of datas (.xbuf) : list all assets (rpath)
Remapper
- in a collection of datas (.xbuf) : rename id (and ref) (via regexp or conversion table or a generator)
- in a collection of datas (.xbuf) : change rpath (and ref) (via regexp or conversion table)